From: "Bret M. Laskarzewski" <btli_ss@uhura.cc.rochester.edu>
Subject: Out of This World Codes and Hints
Date: Sun, 10 Jul 1994 03:41:52 -0400 (EDT)

This is a list of the codes with short hints to get from code to code within
the game Out of this World by MacPlay and Delphine.  I'm posting the
SimpleText (one changed color and some underlined and bold text) document in
binhex format because of the formatting.  Thanks alot, and if there's any
feedback, please feel free to contact me....

					Bret M. Laskarzewski

-=-=-=-=-

Codes and hints for Out of this World, a game by MacPlay and Delphine Software. 
The following are my own findings, and might (foreseeably) be different from
game to game.  Therefore, I cannot claim any responsibility for the
accurateness of this information except on my own copy (but give them a shot
anyhow, and let me know).  Any feedback about these would be greatly
appreciated.  Here they are, the codes, then the hints:

No.	Code	Short Description

1.		LDKD	Beginning - Pool of water
2.		HTDC	Cage
3.		CLLD	Catacombs
4.		LBKG	Finished catacombs
5.		XDDJ	Caves (longest and hardest)
6.		FXLC	Gotten to Pit (finally!!)
7.		KRFK	Almost returning to the beginning of Caves
8.		KLFB	Out of Caves (mostly)
9.		DDRX	Diving, anyone
10.	HRTB	Finished Diving, time to go through guy (another tough one)
11.	BRTD	Dropping in on some sharpshooters
12.	TFBB	Saved by your only friend, then you save him, and he once again
saves you
13.	TXHF	Your turn to save your friend (mentally challenging)
14.	CKJL	Tank time (funnest one!!)
15.	LFCK	Final event, enter into public baths...


WARNING:	The following are hints, and should only be read if you are truly
stuck, and can find NO way out!!





Hints for #1:		Well, if you paid for the game you'd have gotten a hint
for this one...  If
 													you haven't, then the person who gave it to you should be able
to get their
														hands on the original
manual.

Hints for #2:		Gee, not much you can do in a cage, except maybe swing... 
Your newfound
														friend needs room to work on a door...  There's a beautiful view
from the
														topmost floor accessible from the lift...  The bottom-most level
(4th) needs
														some attention, too... 
The 3rd level needs you only to break down a door,
														run, and wait for your
friend to aid you once more - handy, isn't he?!?!?!

Hints for #3:		There IS only one way through - you'll find it eventually!! 
8^)

Hints for #4:		This is another case of only one way to do it...  Your gun
will get a
														charge out of one room...  You don't always need to jump over an
entire
              space...  

Hints for #5:		Go all the way to the bottom, and keep running...  Do what
seems to be
														pointless at the end of
a difficult journey...

Hints for #6:		Head back the way you came...  Use the flying creature to
satisfy someone's
														appetite...  Stalagtites can make for some fun climbing!!

Hints
for #7:		Your laser blast is so powerful, it doesn't just break through
doors...  
														That water looks
interesting, wonder what you should do to it...

Hints for #8:		Chandeliers are holding your friend back...  The guy who knocks
you out,
														and holds you is
looking for a swift kick...  Closed doors reflect thrown
														grenades back to their
throwers...  That hanging glass ball needs some
														breaking, preferably on
someone's head...  Don't forget to check on your
														friend's progress...

Hints for #9:		Take a dive, but don't forget to get some air partway
through...  Another
														power supply needs to
be taken away...  On the return, there's no need to
														get extra air...

Hints for #10:	Nothing but pure skill and luck for this one...  Use a shield,
have him
														throw only one grenade,
jump it, then destroy him in the usual manner...
														Sounds MUCH easier than
it is - believe me...  Go back and check on your
														friend if you've died,
but beware!!

Hints for #11:	Fighting is not always the answer...  Sometimes a stand must
be made until
														the calvary arrive...

Hints for #12:	Following your friend is not always the best way to go... 
Awnings aren't
														too tough, but they're
fun to swing on, just watch out what you land in...

Hints for #13:	Making the prisoner put his hands in the air is a good idea... 
Those
														grenades are powerful
enough to go through the floor...  Don't forget
														another power source...
 There's a switch that's easy to miss...  Running is
														good!!  8^)

Hints for #14:	Congrats!!  You've now reached my favorite part...  You need
to press a
														flashing white control
light - you'll get there eventually...

HInts for #15:	Running is getting pretty tiresome, and must end here...  Don't
be scared
														of a bully - your
friend is still around...  Pulling a few switches is
														always a good idea... 
Don't forget about those floor to floor teleports
														that you've been seeing
everywhere...


If you found these useful, please drop me a line and tell me.  Thanks a lot,
and enjoy the game!!


Bret M. Laskarzewski
University of Rochester
btli_ss@uhura.cc.rochester.edu